Back

Levels and boards

⚙️ Features

  • 🏠 Levels - Level list is sorted by elevation (you still can’t manually set level elevation - soon)

    - Level naming follows the same convention as walls, windows, and doors naming. We’ll go deeper on naming in the future (eg. probably helpful to have an auto-renumber function)

    - You can now snap walls to the walls on the level below

  • 📋 Boards - Spaces have been renamed to Boards (thanks for the name proposal Eric! We’ve now heard a few people use that term so it stuck) - Place images on a board → drag and drop an image onto a board or select Place image in the main menu. Images can be resized like you’d expect…hold shift while resizing to lock the aspect ratio - Text blocks in spaces. Hotkey is T

    - Images and text blocks can be placed on sheets.

    - Click and drag elements in the left sidebar list to reorder their visibility on the canvas

    - Undo/redo (still only working in boards at the moment)

    - Window/rectangular and shift multi-selection.

    - Hand tool → hotkey H Makes it easier for new users to pan (you can also do space + click & drag)

    - New sheets are now always placed in the middle of the current window.

    - You can now double click on an element icon in the left sidebar list to navigate the board to that element. Alternatively you can right click on an element in the list and select Go to object.

  • 🚪 Wall, Window, and Door types - Walls, windows, and doors now have types and are driven by both instance and type parameters. Types and parameters are currently hardcoded (and need some tweaking), but this is an early step towards creating custom components.

  • 📏 Project Units - You can now set project units for a project. Go to main menu → Preferences → Project Units.

  • 🧱 Wall Dimensions - A dimension will now show when creating a new wall. Type a number while creating a wall to enter a specific length. Press enter to confirm the entered length.

  • 💿 JSON File Import/Export - In debug mode in the main menu you can go to Debug → Export Scene to export a JSON file of your project. If you click on your avatar in the top right of the project browser page you’ll see an Import Project where you can load the JSON file. We’ll be using this internally to have a benchmark file to reference as we work on performance improvements, but feel free to use the feature if you find it handy!


🔨 Bug Fixes

  • Andy logged this bug where walls were drawn on the wrong plane. This should be fixed now.

  • Selecting objects in multi-level buildings should now work much better.


🐞 Bug’s We’re Aware Of (will fix in the future)

  • You’ll notice the new Design tab. Every button in this tab is in progress and will not work correctly right now. This tab will be used for massing once we add lofts, sweeps, and revolves (currently in development and will be in the next main release)

  • The text inputs still have issues with typing decimals, but we’ve begun fixing it.

  • We made some changes to Arcol that will cause projects created before this version to break. We know this is a big problem, and it’s on our list for a near future fix.