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Rectangles and Circles

Features


📄 Boards

  • You can now draw rectangles and circles on boards

  • Text now has many more properties (ie. alignment, size, color, font weight, etc)

  • Groups → select multiple objects and cmd + G or right click Group selection on the elements in the left sidebar to create a group. shift + cmd + G or right click Ungroup selection on the group in the left sidebar to ungroup.

  • Boards are now reorderable by drag and drop in the list


🏢 Model

  • Views are now reorderable by drag and drop in the list

  • Undo/Redo → we technically always had this, but now it should be working properly. It’s currently working with the ctrl key, but we’ll be adding support for using the cmd key on Mac as well. File → undo/redo is also not hooked up yet, coming soon.

  • Temporary dimensions V1 → selected objects now show their dimensions and distances to neighbor objects. Still early and needs refinement, but the end goal is to work the same as temporary dimensions in Revit

  • View cube redesign → no more cube! There’s now a Camera section in the details sidebar. You can still reset or save your view, and default views can be selected through the dropdown. We can always add a view cube again in the future if requested, but we’ve been using the app internally with the refactor for a couple weeks and think it feels really good to get some model space back.

  • Levels redesign → showing all the levels as one long list wasn’t scalable for large buildings, so now they live in a dropdown. This feature is partway done (eg. you can’t delete levels at the moment), but we’ll be polishing it up over the next few weeks.


📂 Imported Meshes

  • Import 3DM, IFC, OBJ, FBX, STL, and GLTF files by dragging and dropping them into the model. Please try this out with some of your project files, we’ve seen decent performance testing internally but we’re sure you’ll break it somehow haha (Side note 1: Philip is working on a new geometry engine that should improve performance quite dramatically. Side note 2: IFCs up to about 10mb currently work, but there’s issues with bigger files. Large IFC support will be implemented in the next couple of days). Meshes don’t currently display edges, but we’ll be working on that soon.

  • Multiple meshes can be imported, and you can click and drag to move them around the model.

  • Comments now stick to geometry, so if you comment on an imported model/door/window/etc and then move the object the comment will move with it.


📄 Sheet Sets V1

  • If you click the Share button you’ll see a new tab → Sheet sets. Sheet sets are a collection of sheets from Boards. Currently you can create a sheet set, select which sheets should be included, and share the link to the set. Coming soon will be the ability to reorder sheets in the set.

  • Opening a sheet set link displays the sheets in a viewer that looks like a PDF. These sheets are live updating from Arcol. The sheets don’t currently display shapes or views, and commenting is not working yet…but coming soon!


📍 Push/Pull V1

  • The Design tab is now functional! Draw shapes with the pen or create rectangles and circles. Then select the extrude tool to make extrusions.

  • Shape merge → if you draw multiple shapes, overlap them, then select them you’ll see a “Merge” button in the middle of the button bar. Clicking this will merge the selection into a single shape. This allows you to push pull different pieces of the overlapping shapes.

  • This feature is still quite early and does not support things like extruding faces of extrusions. We’ll be continuing to improve push/pull over the coming weeks (as always all feedback welcome!)


⌨️ Command Menu V1

  • Type / to open the command menu. There currently aren’t too many commands available, but you can do things like create rectangles (“rectangle) or circles (“circle), loft (”loft”), and select all objects in the scene (”selectVisible”).

  • Also a feature that’s early, but it’s fun to play with! We’d love to hear requests for helpful commands to add.


⬆️ Lofting

  • Create multiple shapes and set them at different elevations above each other. Select all the sketches, open the command menu, and type “loft”. This will loft the sketches.

  • Yet another feature that is quite early, and the geometry is doing some strange things at the moment (eg. it only works with shapes that have the same number of sides, and doesn’t always show all faces). We’ll be improving this alongside our work on push/pull.


Bug Fixes

  • You can now place doors and windows in elevation views. Thanks for reporting this bug Andy!

  • Z fighting when drawing new walls is now fixed.

  • You can now see the inside corners on wall joints - line rendering fixed.